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	<title>Innovations in Online Learning &#187; immersive</title>
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	<description>Curriculum and Instructional Design Highlights from the Center for Distance Learning</description>
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	<itunes:summary>Curriculum and Instructional Design Highlights from the Center for Distance Learning</itunes:summary>
	<itunes:author>Innovations in Online Learning</itunes:author>
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		<title>Innovations in Online Learning &#187; immersive</title>
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		<title>No More Flashcards: Learning and Teaching Foreign Language With Digital Imagery</title>
		<link>http://commons.esc.edu/cdl-course-highlights/no-more-flashcards-learning-and-teaching-foreign-language-through-digital-imagery/</link>
		<comments>http://commons.esc.edu/cdl-course-highlights/no-more-flashcards-learning-and-teaching-foreign-language-through-digital-imagery/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 17:03:52 +0000</pubDate>
		<dc:creator>david wolf</dc:creator>
				<category><![CDATA[Active Learning]]></category>
		<category><![CDATA[Learner-Centered]]></category>
		<category><![CDATA[Smart Objects]]></category>
		<category><![CDATA[digital photo]]></category>
		<category><![CDATA[foreign lanuage]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[learning objects]]></category>
		<category><![CDATA[learning styles]]></category>
		<category><![CDATA[visual learning style]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://commons.esc.edu/cdl-course-highlights/?p=976</guid>
		<description><![CDATA[  In foreign language courses at CDL, we encourage students to interact with visual content in order to immerse them in the language by providing context and meaning to their learning experiences.   The traditional ‘flash card’ approach to teaching and learning foreign language  relies primarily on memorization and subsequent translation.  Through the use of visual and dynamic content (shown above), instructors and students can rely [...]]]></description>
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<p>In foreign language courses at CDL, we encourage students to interact with visual content in order to immerse them in the language by providing context and meaning to their learning experiences.  </p>
<p>The traditional ‘flash card’ approach to teaching and learning foreign language  relies primarily on memorization and subsequent translation.  Through the use of visual and dynamic content (shown above), instructors and students can rely on ostensive learning.  That is, students are able to manipulate and change visual images in order to learn, define and translate any given vocabulary word or phrase.</p>
<p>The use of visual tools can augment the curriculum of any language course by offering students a chance to interact with the language, and derive meaning through the provision of familiar context.</p>
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		<title>Future Genesis:  The Transformation Station Tour Guide</title>
		<link>http://commons.esc.edu/cdl-course-highlights/future-genesis-the-transformation-station-tour-guide/</link>
		<comments>http://commons.esc.edu/cdl-course-highlights/future-genesis-the-transformation-station-tour-guide/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 20:38:26 +0000</pubDate>
		<dc:creator>Nicola Marae Allain</dc:creator>
				<category><![CDATA[Active Learning]]></category>
		<category><![CDATA[Learner-Centered]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[cyborg]]></category>
		<category><![CDATA[Future Genesis]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[simulation]]></category>

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		<description><![CDATA[Future Genesis is the Second Life avatar name of the machine driven cyborg designed to serve as a station tour guide in a futuristic transformation station that provide students with a unique experience in changing avatar identity prior to sending them on a journey of scientific discovery through Second Life worlds. ]]></description>
			<content:encoded><![CDATA[<p><strong><em>Future Genesis</em></strong> is the Second Life avatar name of the machine driven cyborg designed to serve as a station tour guide in a futuristic transformation station that provide students with a unique experience in changing avatar identity prior to sending them on a journey of scientific discovery through Second Life worlds. </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="445" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7y2ul9vpqiw&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/7y2ul9vpqiw&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>This immersive simulation is the Second Life component of an interdisciplinary science course titled the <em>Future of Being Human.</em>Throughout this course, students discuss biological enhancements, advances in neuroscience, medical breakthroughs, technological change and exponential computing. They use scientific experimentation to analyze how the experience of virtuality is changing human beings and their environments and assess implications of science and technology policies related to technological advances. Finally, they participate in a simulation of virtuality reflecting Vittorio Gallese’s theory of embodied simulation. </p>
<p>The immersive learning activity provides students with the opportunity to experience <em>transformation,</em> transport to various worlds, and e<em>xplore</em> future, past and imagined worlds in their new form. Students use scientific methodology within a framework of biological advances, artificial life, and emerging technologies, and write a 500-word scientific report based on their experiences.  To do this, students enter the transformation station, transform their avatar, and receive a heads-up display (HUD) to guide them through exploration and discovery using the scientific method.</p>
<p>The machine driven avatar Future Genesis was developed as a solution to provide students with 24/7 assistance in introducing the student to the transformation station and providing hands-on instructions on how to operate the station, transform avatars, and receive the heads-up display.</p>
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